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Showing pilot talents from latest version: Hotfix (2025-12-09)
| Name | Description | Talent Type |
|---|---|---|
Gearhead | Gear goes off cooldown {CDReduct} faster. | General |
Case-Hardened | You take {ArmorBoost} less damage from all sources. | General |
Feed Hacker | Your weapons reload {RldSpeedBoost} quicker. | General |
| Name | Description | Talent Type |
|---|---|---|
Rocketeer | Your autocannons and rocket launchers deal {DmgBoost} more damage. | Assault |
Maximizer | For every {Dmg} total damage you deal, instantly regenerates {ShieldBoost} of shield. | Assault |
Offensive Tactics | Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | Assault |
Gun Nut | Your shotguns and special weapons deal {DmgBoost} more damage. | Flanker |
Shields Expert | Boosts your shield by {ShieldBoost}. | Flanker |
Fast Reflexes | Boosts primary and secondary stats of Movement gear by {AbilParamBoost}. | Flanker |
Master Gunner | Artillery and sniper weapons deal {DmgBoost} more damage. | Tactician |
Power to Shields | Shield regenerates {ShieldRegBoost} faster. | Tactician |
Support Tactics | Boosts support-type gear by {AbilParamBoost}. | Tactician |
On Target | Autocannons and shotguns deal {DmgBoost} more damage. | Defender |
Brawler's Sense | You take {DmgResist} less damage from enemies within {Dist}. | Defender |
Hotwired Defenses | Boosts primary and secondary stats of Defense gear by {AbilParamBoost}. | Defender |
| Name | Description | Talent Type |
|---|---|---|
Fearless | Your weapons deal {DmgBoost} more damage against enemies within {Dist}. | Brave |
Improviser | After your module armor drops below {HPLim}, get {ShieldHP} shield. Can activate once per module. | Brave |
Scavenger | Destroying an enemy refills up to {AmmoPerc} of your ammunition. | Brave |
Crack Shot | Whenever enemy hits your undamaged module, take {DmgResist} less damage for {Duration} | Cautious |
Gas Guzzler | If no enemies are within {Dist}, fuel regenerates faster by {FuelRegBoost} | Cautious |
Deadeye | After destroying a foe from at least {Dist}, your weapons reload {ReloadBoost} faster. | Cautious |
Backup Plan | Whenever all your gear is on cooldown, activates a {ShieldHP} shield for {Duration}. | Smart |
Air Warrior | If you are in the air for over {CastDuration}, deal {DmgBoost} more damage against armor. | Smart |
Synergist | Assists reduce cooldowns of your gear by {CDReduct}. | Smart |
Vanguard | If two or more allies are within 100m, boosts all of your gear's primary stats by {AbilParamBoost} for {Duration}. | Leader |
Fire Support | If two or more allies are within {Dist}, your weapons deal {DmgBoost} more damage. | Leader |
It Takes Two | Assists boost your speed and mobility by {SpeedBoostTal} for {Duration}. | Leader |
Reactive Rage | If any of your modules is missing more than {HP_Cap} of armor, your weapons deal {DmgBoost} more damage. | Volatile |
Chemical Hazard | All corrosive and fire effects deal {DmgBoost} more damage and last {DurBoost} longer. | Volatile |
Hellraiser | Destroying enemies boosts your blast damage by {DmgBoost} for {Duration}. | Volatile |
Fuel Thief | Hitting an enemy that has not damaged you in the last {SecCastDur} restores {FuelReg} fuel. Cooldown: {CD} | Sneaky |
Gear Resonator | Using any gear reduces incoming damage by {DmgResist} for {Duration}. | Sneaky |
Parasite Protocol | Every kill increases a random parameter of your core gear by {AbilParamBoost} | Sneaky |
| Name | Description | Talent Type |
|---|---|---|
Bio Repair | Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | FortEvo |
Charge Loop | Using any gear charges up your cycle gear by {UltCharge} points. | FortEvo |
Superefficiency | Increases maximum fuel by {FuelCap}. | FortEvo |
Gear Hacker | Boosts all your gear damage by {AbilParamBoost}. | Freecon |
Shield Preheater | Restores {ShieldHP} more shield per second. | Freecon |
Trigger-Happy | Boosts rate of fire by {FireRateBoost}. | Freecon |
Red Alert | Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}. | Mayflower |
Survival Instinct | If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | Mayflower |
Quick Reflexes | Activating any defensive gear reduces shield cooldown by {ShieldDelay} for {Duration}. | Mayflower |
Damage Cascade | If your Robot has more than 6 modules, deal {DmgBoost} extra weapon damage for every module past the sixth. | Tortuga |
Closing the Deal | If your team has more kills than the enemy, your weapons reload faster by {RldSpeedBoost} | Tortuga |
Titan Summoner | Every assist or kill grants you extra {TitanCharge} Titan points. | Tortuga |
| Name | Description | Talent Type |
|---|---|---|
Press the Attack | Damaging an enemy with your gear boosts rate of fire by {FireRateBoost} for {Duration}. | Ace |
Field Repairs | Using Support gear restores {Armor} armor to all damaged modules. | Ace |
Bullet-Catcher | If any enemy is within {Dist}, you take {ArmorBoost} less damage. | Ace |
Blood Lust | If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} | Ace |
Siege Tower | Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. | Ace |
Well-Timed | Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. | Ace |
Fragments Synergy | Every assist you make increases primary and secondary parameter of your signature ability by 10% for 15 sec. Effect stacks up to 4 times. | Ace |
Trickster's Triumph | Pushing enemy's module into critical state regenerates {ShieldBoost} of your shield. | Ace |
Ghost Visor | Enemies that hit Emma’s mech become marked: visible, focusable, and take {DmgBoost} more damage from weapons for {Duration}. Talent has a cooldown {CD}. | Ace |
Sharpshooter | Artillery and sniper weapons have a {Chance} chance to deal {DmgBoost} more damage. | Ace |
Free acceleration | Giancarlo can activate Dash Thrusters or Pneumatic Vault without consuming fuel. Talent has a cooldown {CD}. | Ace |
Frontliner | Activating any gear speeds you up by {SpeedBoostTal}. | Ace |
Deflector Gizmo | After losing shields, reflects {DmgReturn} of damage taken over the next {Duration} back at the enemy. Cooldown: {CD}. | Ace |
Prizefighter | Destroying an enemy within {Dist} restores {Armor} armor to all modules. | Ace |
Ricochet | When the pilot deals targeted damage directly to an enemy module, there is a {Chance} chance that the damage will ricochet into all other modules. | Ace |