Artillery and sniper weapons have a {Chance} chance to deal {DmgBoost} more damage.
Language: en
Talent Type: Unknown
| Pilot Name | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Crack Shot Whenever enemy hits your undamaged module, take {DmgResist} less damage for {Duration} | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Sharpshooter Artillery and sniper weapons have a {Chance} chance to deal {DmgBoost} more damage. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Gas Guzzler If no enemies are within {Dist}, fuel regenerates faster by {FuelRegBoost} | Charge Loop Using any gear charges up your cycle gear by {UltCharge} points. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Support Tactics Boosts support-type gear by {AbilParamBoost}. | Deadeye After destroying a foe from at least {Dist}, your weapons reload {ReloadBoost} faster. | Superefficiency Increases maximum fuel by {FuelCap}. | ||
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Rocketeer Your autocannons and rocket launchers deal {DmgBoost} more damage. | Parasite Protocol Every kill increases a random parameter of your core gear by {AbilParamBoost} | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | Sharpshooter Artillery and sniper weapons have a {Chance} chance to deal {DmgBoost} more damage. |