Back to Home
Showing pilots from latest version: Hotfix (2025-12-09)
| Pilot Name | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Crack Shot Whenever enemy hits your undamaged module, take {DmgResist} less damage for {Duration} | Gear Hacker Boosts all your gear damage by {AbilParamBoost}. | Fragments Synergy Every assist you make increases primary and secondary parameter of your signature ability by 10% for 15 sec. Effect stacks up to 4 times. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Gas Guzzler If no enemies are within {Dist}, fuel regenerates faster by {FuelRegBoost} | Shield Preheater Restores {ShieldHP} more shield per second. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Support Tactics Boosts support-type gear by {AbilParamBoost}. | Deadeye After destroying a foe from at least {Dist}, your weapons reload {ReloadBoost} faster. | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | ||
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Rocketeer Your autocannons and rocket launchers deal {DmgBoost} more damage. | Fuel Thief Hitting an enemy that has not damaged you in the last {SecCastDur} restores {FuelReg} fuel. Cooldown: {CD} | Red Alert Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}. | Ghost Visor Enemies that hit Emma’s mech become marked: visible, focusable, and take {DmgBoost} more damage from weapons for {Duration}. Talent has a cooldown {CD}. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Maximizer For every {Dmg} total damage you deal, instantly regenerates {ShieldBoost} of shield. | Gear Resonator Using any gear reduces incoming damage by {DmgResist} for {Duration}. | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Offensive Tactics Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | Parasite Protocol Every kill increases a random parameter of your core gear by {AbilParamBoost} | Quick Reflexes Activating any defensive gear reduces shield cooldown by {ShieldDelay} for {Duration}. | ||
| | Gearhead Gear goes off cooldown {CDReduct} faster. | On Target Autocannons and shotguns deal {DmgBoost} more damage. | Backup Plan Whenever all your gear is on cooldown, activates a {ShieldHP} shield for {Duration}. | Gear Hacker Boosts all your gear damage by {AbilParamBoost}. | Press the Attack Damaging an enemy with your gear boosts rate of fire by {FireRateBoost} for {Duration}. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Brawler's Sense You take {DmgResist} less damage from enemies within {Dist}. | Air Warrior If you are in the air for over {CastDuration}, deal {DmgBoost} more damage against armor. | Shield Preheater Restores {ShieldHP} more shield per second. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Hotwired Defenses Boosts primary and secondary stats of Defense gear by {AbilParamBoost}. | Synergist Assists reduce cooldowns of your gear by {CDReduct}. | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | ||
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Gun Nut Your shotguns and special weapons deal {DmgBoost} more damage. | Fuel Thief Hitting an enemy that has not damaged you in the last {SecCastDur} restores {FuelReg} fuel. Cooldown: {CD} | Damage Cascade If your Robot has more than 6 modules, deal {DmgBoost} extra weapon damage for every module past the sixth. | Trickster's Triumph Pushing enemy's module into critical state regenerates {ShieldBoost} of your shield. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Shields Expert Boosts your shield by {ShieldBoost}. | Gear Resonator Using any gear reduces incoming damage by {DmgResist} for {Duration}. | Closing the Deal If your team has more kills than the enemy, your weapons reload faster by {RldSpeedBoost} | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Fast Reflexes Boosts primary and secondary stats of Movement gear by {AbilParamBoost}. | Parasite Protocol Every kill increases a random parameter of your core gear by {AbilParamBoost} | Titan Summoner Every assist or kill grants you extra {TitanCharge} Titan points. | ||
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Crack Shot Whenever enemy hits your undamaged module, take {DmgResist} less damage for {Duration} | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Sharpshooter Artillery and sniper weapons have a {Chance} chance to deal {DmgBoost} more damage. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Gas Guzzler If no enemies are within {Dist}, fuel regenerates faster by {FuelRegBoost} | Charge Loop Using any gear charges up your cycle gear by {UltCharge} points. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Support Tactics Boosts support-type gear by {AbilParamBoost}. | Deadeye After destroying a foe from at least {Dist}, your weapons reload {ReloadBoost} faster. | Superefficiency Increases maximum fuel by {FuelCap}. | ||
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Gun Nut Your shotguns and special weapons deal {DmgBoost} more damage. | Fuel Thief Hitting an enemy that has not damaged you in the last {SecCastDur} restores {FuelReg} fuel. Cooldown: {CD} | Red Alert Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}. | Free acceleration Giancarlo can activate Dash Thrusters or Pneumatic Vault without consuming fuel. Talent has a cooldown {CD}. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Shields Expert Boosts your shield by {ShieldBoost}. | Gear Resonator Using any gear reduces incoming damage by {DmgResist} for {Duration}. | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Fast Reflexes Boosts primary and secondary stats of Movement gear by {AbilParamBoost}. | Parasite Protocol Every kill increases a random parameter of your core gear by {AbilParamBoost} | Quick Reflexes Activating any defensive gear reduces shield cooldown by {ShieldDelay} for {Duration}. | ||
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Rocketeer Your autocannons and rocket launchers deal {DmgBoost} more damage. | Vanguard If two or more allies are within 100m, boosts all of your gear's primary stats by {AbilParamBoost} for {Duration}. | Gear Hacker Boosts all your gear damage by {AbilParamBoost}. | Frontliner Activating any gear speeds you up by {SpeedBoostTal}. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Maximizer For every {Dmg} total damage you deal, instantly regenerates {ShieldBoost} of shield. | Fire Support If two or more allies are within {Dist}, your weapons deal {DmgBoost} more damage. | Shield Preheater Restores {ShieldHP} more shield per second. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Offensive Tactics Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | It Takes Two Assists boost your speed and mobility by {SpeedBoostTal} for {Duration}. | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | ||
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Rocketeer Your autocannons and rocket launchers deal {DmgBoost} more damage. | Backup Plan Whenever all your gear is on cooldown, activates a {ShieldHP} shield for {Duration}. | Red Alert Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}. | Deflector Gizmo After losing shields, reflects {DmgReturn} of damage taken over the next {Duration} back at the enemy. Cooldown: {CD}. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Maximizer For every {Dmg} total damage you deal, instantly regenerates {ShieldBoost} of shield. | Air Warrior If you are in the air for over {CastDuration}, deal {DmgBoost} more damage against armor. | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Offensive Tactics Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | Synergist Assists reduce cooldowns of your gear by {CDReduct}. | Quick Reflexes Activating any defensive gear reduces shield cooldown by {ShieldDelay} for {Duration}. | ||
| | Gearhead Gear goes off cooldown {CDReduct} faster. | On Target Autocannons and shotguns deal {DmgBoost} more damage. | Fearless Your weapons deal {DmgBoost} more damage against enemies within {Dist}. | Red Alert Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}. | Prizefighter Destroying an enemy within {Dist} restores {Armor} armor to all modules. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Brawler's Sense You take {DmgResist} less damage from enemies within {Dist}. | Improviser After your module armor drops below {HPLim}, get {ShieldHP} shield. Can activate once per module. | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Hotwired Defenses Boosts primary and secondary stats of Defense gear by {AbilParamBoost}. | Scavenger Destroying an enemy refills up to {AmmoPerc} of your ammunition. | Quick Reflexes Activating any defensive gear reduces shield cooldown by {ShieldDelay} for {Duration}. | ||
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Gun Nut Your shotguns and special weapons deal {DmgBoost} more damage. | Reactive Rage If any of your modules is missing more than {HP_Cap} of armor, your weapons deal {DmgBoost} more damage. | Red Alert Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}. | Ricochet When the pilot deals targeted damage directly to an enemy module, there is a {Chance} chance that the damage will ricochet into all other modules. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Shields Expert Boosts your shield by {ShieldBoost}. | Chemical Hazard All corrosive and fire effects deal {DmgBoost} more damage and last {DurBoost} longer. | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Fast Reflexes Boosts primary and secondary stats of Movement gear by {AbilParamBoost}. | Hellraiser Destroying enemies boosts your blast damage by {DmgBoost} for {Duration}. | Quick Reflexes Activating any defensive gear reduces shield cooldown by {ShieldDelay} for {Duration}. |
| Pilot Name | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Brawler's Sense You take {DmgResist} less damage from enemies within {Dist}. | Backup Plan Whenever all your gear is on cooldown, activates a {ShieldHP} shield for {Duration}. | Shield Preheater Restores {ShieldHP} more shield per second. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Reactive Rage If any of your modules is missing more than {HP_Cap} of armor, your weapons deal {DmgBoost} more damage. | Charge Loop Using any gear charges up your cycle gear by {UltCharge} points. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Offensive Tactics Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | Fire Support If two or more allies are within {Dist}, your weapons deal {DmgBoost} more damage. | Damage Cascade If your Robot has more than 6 modules, deal {DmgBoost} extra weapon damage for every module past the sixth. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Gun Nut Your shotguns and special weapons deal {DmgBoost} more damage. | Parasite Protocol Every kill increases a random parameter of your core gear by {AbilParamBoost} | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Brawler's Sense You take {DmgResist} less damage from enemies within {Dist}. | Improviser After your module armor drops below {HPLim}, get {ShieldHP} shield. Can activate once per module. | Superefficiency Increases maximum fuel by {FuelCap}. | Blood Lust If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Support Tactics Boosts support-type gear by {AbilParamBoost}. | Reactive Rage If any of your modules is missing more than {HP_Cap} of armor, your weapons deal {DmgBoost} more damage. | Gear Hacker Boosts all your gear damage by {AbilParamBoost}. | Siege Tower Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Maximizer For every {Dmg} total damage you deal, instantly regenerates {ShieldBoost} of shield. | Gas Guzzler If no enemies are within {Dist}, fuel regenerates faster by {FuelRegBoost} | Quick Reflexes Activating any defensive gear reduces shield cooldown by {ShieldDelay} for {Duration}. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Gun Nut Your shotguns and special weapons deal {DmgBoost} more damage. | Synergist Assists reduce cooldowns of your gear by {CDReduct}. | Red Alert Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | On Target Autocannons and shotguns deal {DmgBoost} more damage. | Vanguard If two or more allies are within 100m, boosts all of your gear's primary stats by {AbilParamBoost} for {Duration}. | Titan Summoner Every assist or kill grants you extra {TitanCharge} Titan points. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Support Tactics Boosts support-type gear by {AbilParamBoost}. | Scavenger Destroying an enemy refills up to {AmmoPerc} of your ammunition. | Closing the Deal If your team has more kills than the enemy, your weapons reload faster by {RldSpeedBoost} | Blood Lust If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Maximizer For every {Dmg} total damage you deal, instantly regenerates {ShieldBoost} of shield. | Chemical Hazard All corrosive and fire effects deal {DmgBoost} more damage and last {DurBoost} longer. | Shield Preheater Restores {ShieldHP} more shield per second. | Siege Tower Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Support Tactics Boosts support-type gear by {AbilParamBoost}. | Gear Resonator Using any gear reduces incoming damage by {DmgResist} for {Duration}. | Damage Cascade If your Robot has more than 6 modules, deal {DmgBoost} extra weapon damage for every module past the sixth. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Fast Reflexes Boosts primary and secondary stats of Movement gear by {AbilParamBoost}. | Deadeye After destroying a foe from at least {Dist}, your weapons reload {ReloadBoost} faster. | Shield Preheater Restores {ShieldHP} more shield per second. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | On Target Autocannons and shotguns deal {DmgBoost} more damage. | Backup Plan Whenever all your gear is on cooldown, activates a {ShieldHP} shield for {Duration}. | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Fuel Thief Hitting an enemy that has not damaged you in the last {SecCastDur} restores {FuelReg} fuel. Cooldown: {CD} | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Rocketeer Your autocannons and rocket launchers deal {DmgBoost} more damage. | Air Warrior If you are in the air for over {CastDuration}, deal {DmgBoost} more damage against armor. | Quick Reflexes Activating any defensive gear reduces shield cooldown by {ShieldDelay} for {Duration}. | Blood Lust If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Shields Expert Boosts your shield by {ShieldBoost}. | Gear Resonator Using any gear reduces incoming damage by {DmgResist} for {Duration}. | Titan Summoner Every assist or kill grants you extra {TitanCharge} Titan points. | Siege Tower Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Hotwired Defenses Boosts primary and secondary stats of Defense gear by {AbilParamBoost}. | Crack Shot Whenever enemy hits your undamaged module, take {DmgResist} less damage for {Duration} | Red Alert Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Fire Support If two or more allies are within {Dist}, your weapons deal {DmgBoost} more damage. | Damage Cascade If your Robot has more than 6 modules, deal {DmgBoost} extra weapon damage for every module past the sixth. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Offensive Tactics Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | Fearless Your weapons deal {DmgBoost} more damage against enemies within {Dist}. | Gear Hacker Boosts all your gear damage by {AbilParamBoost}. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Fast Reflexes Boosts primary and secondary stats of Movement gear by {AbilParamBoost}. | Vanguard If two or more allies are within 100m, boosts all of your gear's primary stats by {AbilParamBoost} for {Duration}. | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | Blood Lust If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Brawler's Sense You take {DmgResist} less damage from enemies within {Dist}. | Improviser After your module armor drops below {HPLim}, get {ShieldHP} shield. Can activate once per module. | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | Siege Tower Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Rocketeer Your autocannons and rocket launchers deal {DmgBoost} more damage. | It Takes Two Assists boost your speed and mobility by {SpeedBoostTal} for {Duration}. | Superefficiency Increases maximum fuel by {FuelCap}. | Blood Lust If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Hellraiser Destroying enemies boosts your blast damage by {DmgBoost} for {Duration}. | Charge Loop Using any gear charges up your cycle gear by {UltCharge} points. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Maximizer For every {Dmg} total damage you deal, instantly regenerates {ShieldBoost} of shield. | Parasite Protocol Every kill increases a random parameter of your core gear by {AbilParamBoost} | Red Alert Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Gun Nut Your shotguns and special weapons deal {DmgBoost} more damage. | Fearless Your weapons deal {DmgBoost} more damage against enemies within {Dist}. | Gear Hacker Boosts all your gear damage by {AbilParamBoost}. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Hotwired Defenses Boosts primary and secondary stats of Defense gear by {AbilParamBoost}. | Hellraiser Destroying enemies boosts your blast damage by {DmgBoost} for {Duration}. | Shield Preheater Restores {ShieldHP} more shield per second. | Blood Lust If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | It Takes Two Assists boost your speed and mobility by {SpeedBoostTal} for {Duration}. | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | Siege Tower Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Rocketeer Your autocannons and rocket launchers deal {DmgBoost} more damage. | Synergist Assists reduce cooldowns of your gear by {CDReduct}. | Quick Reflexes Activating any defensive gear reduces shield cooldown by {ShieldDelay} for {Duration}. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Shields Expert Boosts your shield by {ShieldBoost}. | Reactive Rage If any of your modules is missing more than {HP_Cap} of armor, your weapons deal {DmgBoost} more damage. | Titan Summoner Every assist or kill grants you extra {TitanCharge} Titan points. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | On Target Autocannons and shotguns deal {DmgBoost} more damage. | Fuel Thief Hitting an enemy that has not damaged you in the last {SecCastDur} restores {FuelReg} fuel. Cooldown: {CD} | Damage Cascade If your Robot has more than 6 modules, deal {DmgBoost} extra weapon damage for every module past the sixth. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Air Warrior If you are in the air for over {CastDuration}, deal {DmgBoost} more damage against armor. | Titan Summoner Every assist or kill grants you extra {TitanCharge} Titan points. | Blood Lust If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Rocketeer Your autocannons and rocket launchers deal {DmgBoost} more damage. | Crack Shot Whenever enemy hits your undamaged module, take {DmgResist} less damage for {Duration} | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Siege Tower Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Shields Expert Boosts your shield by {ShieldBoost}. | Air Warrior If you are in the air for over {CastDuration}, deal {DmgBoost} more damage against armor. | Quick Reflexes Activating any defensive gear reduces shield cooldown by {ShieldDelay} for {Duration}. | Siege Tower Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Shields Expert Boosts your shield by {ShieldBoost}. | Backup Plan Whenever all your gear is on cooldown, activates a {ShieldHP} shield for {Duration}. | Charge Loop Using any gear charges up your cycle gear by {UltCharge} points. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Brawler's Sense You take {DmgResist} less damage from enemies within {Dist}. | Vanguard If two or more allies are within 100m, boosts all of your gear's primary stats by {AbilParamBoost} for {Duration}. | Superefficiency Increases maximum fuel by {FuelCap}. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Support Tactics Boosts support-type gear by {AbilParamBoost}. | Fearless Your weapons deal {DmgBoost} more damage against enemies within {Dist}. | Shield Preheater Restores {ShieldHP} more shield per second. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Offensive Tactics Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | Fire Support If two or more allies are within {Dist}, your weapons deal {DmgBoost} more damage. | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | Blood Lust If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Gun Nut Your shotguns and special weapons deal {DmgBoost} more damage. | Parasite Protocol Every kill increases a random parameter of your core gear by {AbilParamBoost} | Gear Hacker Boosts all your gear damage by {AbilParamBoost}. | Siege Tower Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Hotwired Defenses Boosts primary and secondary stats of Defense gear by {AbilParamBoost}. | Synergist Assists reduce cooldowns of your gear by {CDReduct}. | Red Alert Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Gear Resonator Using any gear reduces incoming damage by {DmgResist} for {Duration}. | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Maximizer For every {Dmg} total damage you deal, instantly regenerates {ShieldBoost} of shield. | Hellraiser Destroying enemies boosts your blast damage by {DmgBoost} for {Duration}. | Titan Summoner Every assist or kill grants you extra {TitanCharge} Titan points. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Fast Reflexes Boosts primary and secondary stats of Movement gear by {AbilParamBoost}. | Gas Guzzler If no enemies are within {Dist}, fuel regenerates faster by {FuelRegBoost} | Shield Preheater Restores {ShieldHP} more shield per second. | Blood Lust If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | On Target Autocannons and shotguns deal {DmgBoost} more damage. | Crack Shot Whenever enemy hits your undamaged module, take {DmgResist} less damage for {Duration} | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | Siege Tower Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Hotwired Defenses Boosts primary and secondary stats of Defense gear by {AbilParamBoost}. | Chemical Hazard All corrosive and fire effects deal {DmgBoost} more damage and last {DurBoost} longer. | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Scavenger Destroying an enemy refills up to {AmmoPerc} of your ammunition. | Titan Summoner Every assist or kill grants you extra {TitanCharge} Titan points. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Rocketeer Your autocannons and rocket launchers deal {DmgBoost} more damage. | Gear Resonator Using any gear reduces incoming damage by {DmgResist} for {Duration}. | Titan Summoner Every assist or kill grants you extra {TitanCharge} Titan points. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Shields Expert Boosts your shield by {ShieldBoost}. | It Takes Two Assists boost your speed and mobility by {SpeedBoostTal} for {Duration}. | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Hotwired Defenses Boosts primary and secondary stats of Defense gear by {AbilParamBoost}. | Hellraiser Destroying enemies boosts your blast damage by {DmgBoost} for {Duration}. | Quick Reflexes Activating any defensive gear reduces shield cooldown by {ShieldDelay} for {Duration}. | Blood Lust If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Support Tactics Boosts support-type gear by {AbilParamBoost}. | Deadeye After destroying a foe from at least {Dist}, your weapons reload {ReloadBoost} faster. | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | Siege Tower Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Offensive Tactics Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | Scavenger Destroying an enemy refills up to {AmmoPerc} of your ammunition. | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Fast Reflexes Boosts primary and secondary stats of Movement gear by {AbilParamBoost}. | Chemical Hazard All corrosive and fire effects deal {DmgBoost} more damage and last {DurBoost} longer. | Charge Loop Using any gear charges up your cycle gear by {UltCharge} points. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | On Target Autocannons and shotguns deal {DmgBoost} more damage. | Improviser After your module armor drops below {HPLim}, get {ShieldHP} shield. Can activate once per module. | Titan Summoner Every assist or kill grants you extra {TitanCharge} Titan points. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | It Takes Two Assists boost your speed and mobility by {SpeedBoostTal} for {Duration}. | Damage Cascade If your Robot has more than 6 modules, deal {DmgBoost} extra weapon damage for every module past the sixth. | Blood Lust If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Offensive Tactics Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | Gas Guzzler If no enemies are within {Dist}, fuel regenerates faster by {FuelRegBoost} | Gear Hacker Boosts all your gear damage by {AbilParamBoost}. | Siege Tower Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Fearless Your weapons deal {DmgBoost} more damage against enemies within {Dist}. | Charge Loop Using any gear charges up your cycle gear by {UltCharge} points. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Gun Nut Your shotguns and special weapons deal {DmgBoost} more damage. | Improviser After your module armor drops below {HPLim}, get {ShieldHP} shield. Can activate once per module. | Charge Loop Using any gear charges up your cycle gear by {UltCharge} points. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Brawler's Sense You take {DmgResist} less damage from enemies within {Dist}. | Deadeye After destroying a foe from at least {Dist}, your weapons reload {ReloadBoost} faster. | Superefficiency Increases maximum fuel by {FuelCap}. | Deflector Gizmo After losing shields, reflects {DmgReturn} of damage taken over the next {Duration} back at the enemy. Cooldown: {CD}. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Reactive Rage If any of your modules is missing more than {HP_Cap} of armor, your weapons deal {DmgBoost} more damage. | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | Prizefighter Destroying an enemy within {Dist} restores {Armor} armor to all modules. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Rocketeer Your autocannons and rocket launchers deal {DmgBoost} more damage. | Parasite Protocol Every kill increases a random parameter of your core gear by {AbilParamBoost} | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | Sharpshooter Artillery and sniper weapons have a {Chance} chance to deal {DmgBoost} more damage. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Shields Expert Boosts your shield by {ShieldBoost}. | Backup Plan Whenever all your gear is on cooldown, activates a {ShieldHP} shield for {Duration}. | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Ricochet When the pilot deals targeted damage directly to an enemy module, there is a {Chance} chance that the damage will ricochet into all other modules. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Hotwired Defenses Boosts primary and secondary stats of Defense gear by {AbilParamBoost}. | Air Warrior If you are in the air for over {CastDuration}, deal {DmgBoost} more damage against armor. | Closing the Deal If your team has more kills than the enemy, your weapons reload faster by {RldSpeedBoost} | Frontliner Activating any gear speeds you up by {SpeedBoostTal}. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Synergist Assists reduce cooldowns of your gear by {CDReduct}. | Shield Preheater Restores {ShieldHP} more shield per second. | Press the Attack Damaging an enemy with your gear boosts rate of fire by {FireRateBoost} for {Duration}. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Rocketeer Your autocannons and rocket launchers deal {DmgBoost} more damage. | Backup Plan Whenever all your gear is on cooldown, activates a {ShieldHP} shield for {Duration}. | Damage Cascade If your Robot has more than 6 modules, deal {DmgBoost} extra weapon damage for every module past the sixth. | Trickster's Triumph Pushing enemy's module into critical state regenerates {ShieldBoost} of your shield. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Support Tactics Boosts support-type gear by {AbilParamBoost}. | Fearless Your weapons deal {DmgBoost} more damage against enemies within {Dist}. | Red Alert Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}. | Blood Lust If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Maximizer For every {Dmg} total damage you deal, instantly regenerates {ShieldBoost} of shield. | Deadeye After destroying a foe from at least {Dist}, your weapons reload {ReloadBoost} faster. | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Gun Nut Your shotguns and special weapons deal {DmgBoost} more damage. | Vanguard If two or more allies are within 100m, boosts all of your gear's primary stats by {AbilParamBoost} for {Duration}. | Closing the Deal If your team has more kills than the enemy, your weapons reload faster by {RldSpeedBoost} | Blood Lust If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Brawler's Sense You take {DmgResist} less damage from enemies within {Dist}. | Improviser After your module armor drops below {HPLim}, get {ShieldHP} shield. Can activate once per module. | Red Alert Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}. | Siege Tower Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. |