Shield regenerates {ShieldRegBoost} faster.
Language: en
Talent Type: Unknown
| Pilot Name | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Crack Shot Whenever enemy hits your undamaged module, take {DmgResist} less damage for {Duration} | Gear Hacker Boosts all your gear damage by {AbilParamBoost}. | Fragments Synergy Every assist you make increases primary and secondary parameter of your signature ability by 10% for 15 sec. Effect stacks up to 4 times. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Gas Guzzler If no enemies are within {Dist}, fuel regenerates faster by {FuelRegBoost} | Shield Preheater Restores {ShieldHP} more shield per second. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Support Tactics Boosts support-type gear by {AbilParamBoost}. | Deadeye After destroying a foe from at least {Dist}, your weapons reload {ReloadBoost} faster. | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | ||
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Crack Shot Whenever enemy hits your undamaged module, take {DmgResist} less damage for {Duration} | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Sharpshooter Artillery and sniper weapons have a {Chance} chance to deal {DmgBoost} more damage. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Gas Guzzler If no enemies are within {Dist}, fuel regenerates faster by {FuelRegBoost} | Charge Loop Using any gear charges up your cycle gear by {UltCharge} points. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Support Tactics Boosts support-type gear by {AbilParamBoost}. | Deadeye After destroying a foe from at least {Dist}, your weapons reload {ReloadBoost} faster. | Superefficiency Increases maximum fuel by {FuelCap}. | ||
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Fuel Thief Hitting an enemy that has not damaged you in the last {SecCastDur} restores {FuelReg} fuel. Cooldown: {CD} | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Fearless Your weapons deal {DmgBoost} more damage against enemies within {Dist}. | Charge Loop Using any gear charges up your cycle gear by {UltCharge} points. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Gear Resonator Using any gear reduces incoming damage by {DmgResist} for {Duration}. | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | It Takes Two Assists boost your speed and mobility by {SpeedBoostTal} for {Duration}. | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | Siege Tower Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Reactive Rage If any of your modules is missing more than {HP_Cap} of armor, your weapons deal {DmgBoost} more damage. | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | Prizefighter Destroying an enemy within {Dist} restores {Armor} armor to all modules. |