If any of your modules is missing more than {HP_Cap} of armor, your weapons deal {DmgBoost} more damage.
Language: en
Talent Type: Unknown
| Pilot Name | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Gun Nut Your shotguns and special weapons deal {DmgBoost} more damage. | Reactive Rage If any of your modules is missing more than {HP_Cap} of armor, your weapons deal {DmgBoost} more damage. | Red Alert Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}. | Ricochet When the pilot deals targeted damage directly to an enemy module, there is a {Chance} chance that the damage will ricochet into all other modules. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Shields Expert Boosts your shield by {ShieldBoost}. | Chemical Hazard All corrosive and fire effects deal {DmgBoost} more damage and last {DurBoost} longer. | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Fast Reflexes Boosts primary and secondary stats of Movement gear by {AbilParamBoost}. | Hellraiser Destroying enemies boosts your blast damage by {DmgBoost} for {Duration}. | Quick Reflexes Activating any defensive gear reduces shield cooldown by {ShieldDelay} for {Duration}. | ||
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Support Tactics Boosts support-type gear by {AbilParamBoost}. | Reactive Rage If any of your modules is missing more than {HP_Cap} of armor, your weapons deal {DmgBoost} more damage. | Gear Hacker Boosts all your gear damage by {AbilParamBoost}. | Siege Tower Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Shields Expert Boosts your shield by {ShieldBoost}. | Reactive Rage If any of your modules is missing more than {HP_Cap} of armor, your weapons deal {DmgBoost} more damage. | Titan Summoner Every assist or kill grants you extra {TitanCharge} Titan points. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Reactive Rage If any of your modules is missing more than {HP_Cap} of armor, your weapons deal {DmgBoost} more damage. | Charge Loop Using any gear charges up your cycle gear by {UltCharge} points. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Reactive Rage If any of your modules is missing more than {HP_Cap} of armor, your weapons deal {DmgBoost} more damage. | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | Prizefighter Destroying an enemy within {Dist} restores {Armor} armor to all modules. |