Artillery and sniper weapons deal {DmgBoost} more damage.
Language: en
Talent Type: Unknown
| Pilot Name | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Crack Shot Whenever enemy hits your undamaged module, take {DmgResist} less damage for {Duration} | Gear Hacker Boosts all your gear damage by {AbilParamBoost}. | Fragments Synergy Every assist you make increases primary and secondary parameter of your signature ability by 10% for 15 sec. Effect stacks up to 4 times. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Gas Guzzler If no enemies are within {Dist}, fuel regenerates faster by {FuelRegBoost} | Shield Preheater Restores {ShieldHP} more shield per second. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Support Tactics Boosts support-type gear by {AbilParamBoost}. | Deadeye After destroying a foe from at least {Dist}, your weapons reload {ReloadBoost} faster. | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | ||
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Crack Shot Whenever enemy hits your undamaged module, take {DmgResist} less damage for {Duration} | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Sharpshooter Artillery and sniper weapons have a {Chance} chance to deal {DmgBoost} more damage. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Gas Guzzler If no enemies are within {Dist}, fuel regenerates faster by {FuelRegBoost} | Charge Loop Using any gear charges up your cycle gear by {UltCharge} points. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Support Tactics Boosts support-type gear by {AbilParamBoost}. | Deadeye After destroying a foe from at least {Dist}, your weapons reload {ReloadBoost} faster. | Superefficiency Increases maximum fuel by {FuelCap}. | ||
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Synergist Assists reduce cooldowns of your gear by {CDReduct}. | Shield Preheater Restores {ShieldHP} more shield per second. | Press the Attack Damaging an enemy with your gear boosts rate of fire by {FireRateBoost} for {Duration}. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | It Takes Two Assists boost your speed and mobility by {SpeedBoostTal} for {Duration}. | Damage Cascade If your Robot has more than 6 modules, deal {DmgBoost} extra weapon damage for every module past the sixth. | Blood Lust If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Hellraiser Destroying enemies boosts your blast damage by {DmgBoost} for {Duration}. | Charge Loop Using any gear charges up your cycle gear by {UltCharge} points. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Fire Support If two or more allies are within {Dist}, your weapons deal {DmgBoost} more damage. | Damage Cascade If your Robot has more than 6 modules, deal {DmgBoost} extra weapon damage for every module past the sixth. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Reactive Rage If any of your modules is missing more than {HP_Cap} of armor, your weapons deal {DmgBoost} more damage. | Charge Loop Using any gear charges up your cycle gear by {UltCharge} points. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Air Warrior If you are in the air for over {CastDuration}, deal {DmgBoost} more damage against armor. | Titan Summoner Every assist or kill grants you extra {TitanCharge} Titan points. | Blood Lust If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Scavenger Destroying an enemy refills up to {AmmoPerc} of your ammunition. | Titan Summoner Every assist or kill grants you extra {TitanCharge} Titan points. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |