Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}.
Language: en
Talent Type: Unknown
| Pilot Name | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Crack Shot Whenever enemy hits your undamaged module, take {DmgResist} less damage for {Duration} | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Sharpshooter Artillery and sniper weapons have a {Chance} chance to deal {DmgBoost} more damage. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Gas Guzzler If no enemies are within {Dist}, fuel regenerates faster by {FuelRegBoost} | Charge Loop Using any gear charges up your cycle gear by {UltCharge} points. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Support Tactics Boosts support-type gear by {AbilParamBoost}. | Deadeye After destroying a foe from at least {Dist}, your weapons reload {ReloadBoost} faster. | Superefficiency Increases maximum fuel by {FuelCap}. | ||
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Shields Expert Boosts your shield by {ShieldBoost}. | Backup Plan Whenever all your gear is on cooldown, activates a {ShieldHP} shield for {Duration}. | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Ricochet When the pilot deals targeted damage directly to an enemy module, there is a {Chance} chance that the damage will ricochet into all other modules. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Power to Shields Shield regenerates {ShieldRegBoost} faster. | Gear Resonator Using any gear reduces incoming damage by {DmgResist} for {Duration}. | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | On Target Autocannons and shotguns deal {DmgBoost} more damage. | Backup Plan Whenever all your gear is on cooldown, activates a {ShieldHP} shield for {Duration}. | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Shields Expert Boosts your shield by {ShieldBoost}. | It Takes Two Assists boost your speed and mobility by {SpeedBoostTal} for {Duration}. | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Rocketeer Your autocannons and rocket launchers deal {DmgBoost} more damage. | Crack Shot Whenever enemy hits your undamaged module, take {DmgResist} less damage for {Duration} | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Siege Tower Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Hotwired Defenses Boosts primary and secondary stats of Defense gear by {AbilParamBoost}. | Chemical Hazard All corrosive and fire effects deal {DmgBoost} more damage and last {DurBoost} longer. | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |