Autocannons and shotguns deal {DmgBoost} more damage.
Language: en
Talent Type: Unknown
| Pilot Name | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| | Gearhead Gear goes off cooldown {CDReduct} faster. | On Target Autocannons and shotguns deal {DmgBoost} more damage. | Backup Plan Whenever all your gear is on cooldown, activates a {ShieldHP} shield for {Duration}. | Gear Hacker Boosts all your gear damage by {AbilParamBoost}. | Press the Attack Damaging an enemy with your gear boosts rate of fire by {FireRateBoost} for {Duration}. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Brawler's Sense You take {DmgResist} less damage from enemies within {Dist}. | Air Warrior If you are in the air for over {CastDuration}, deal {DmgBoost} more damage against armor. | Shield Preheater Restores {ShieldHP} more shield per second. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Hotwired Defenses Boosts primary and secondary stats of Defense gear by {AbilParamBoost}. | Synergist Assists reduce cooldowns of your gear by {CDReduct}. | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | ||
| | Gearhead Gear goes off cooldown {CDReduct} faster. | On Target Autocannons and shotguns deal {DmgBoost} more damage. | Fearless Your weapons deal {DmgBoost} more damage against enemies within {Dist}. | Red Alert Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}. | Prizefighter Destroying an enemy within {Dist} restores {Armor} armor to all modules. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Brawler's Sense You take {DmgResist} less damage from enemies within {Dist}. | Improviser After your module armor drops below {HPLim}, get {ShieldHP} shield. Can activate once per module. | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Hotwired Defenses Boosts primary and secondary stats of Defense gear by {AbilParamBoost}. | Scavenger Destroying an enemy refills up to {AmmoPerc} of your ammunition. | Quick Reflexes Activating any defensive gear reduces shield cooldown by {ShieldDelay} for {Duration}. | ||
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | On Target Autocannons and shotguns deal {DmgBoost} more damage. | Crack Shot Whenever enemy hits your undamaged module, take {DmgResist} less damage for {Duration} | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | Siege Tower Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | On Target Autocannons and shotguns deal {DmgBoost} more damage. | Vanguard If two or more allies are within 100m, boosts all of your gear's primary stats by {AbilParamBoost} for {Duration}. | Titan Summoner Every assist or kill grants you extra {TitanCharge} Titan points. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | On Target Autocannons and shotguns deal {DmgBoost} more damage. | Backup Plan Whenever all your gear is on cooldown, activates a {ShieldHP} shield for {Duration}. | Bio Repair Whenever you lose shields, the most damaged module regenerates {RegenSpeed} structure per second for {Duration}. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | On Target Autocannons and shotguns deal {DmgBoost} more damage. | Improviser After your module armor drops below {HPLim}, get {ShieldHP} shield. Can activate once per module. | Titan Summoner Every assist or kill grants you extra {TitanCharge} Titan points. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | On Target Autocannons and shotguns deal {DmgBoost} more damage. | Fuel Thief Hitting an enemy that has not damaged you in the last {SecCastDur} restores {FuelReg} fuel. Cooldown: {CD} | Damage Cascade If your Robot has more than 6 modules, deal {DmgBoost} extra weapon damage for every module past the sixth. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |