Destroying an enemy refills up to {AmmoPerc} of your ammunition.
Language: en
Talent Type: Unknown
| Pilot Name | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| | Gearhead Gear goes off cooldown {CDReduct} faster. | On Target Autocannons and shotguns deal {DmgBoost} more damage. | Fearless Your weapons deal {DmgBoost} more damage against enemies within {Dist}. | Red Alert Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}. | Prizefighter Destroying an enemy within {Dist} restores {Armor} armor to all modules. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Brawler's Sense You take {DmgResist} less damage from enemies within {Dist}. | Improviser After your module armor drops below {HPLim}, get {ShieldHP} shield. Can activate once per module. | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Hotwired Defenses Boosts primary and secondary stats of Defense gear by {AbilParamBoost}. | Scavenger Destroying an enemy refills up to {AmmoPerc} of your ammunition. | Quick Reflexes Activating any defensive gear reduces shield cooldown by {ShieldDelay} for {Duration}. | ||
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Offensive Tactics Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | Scavenger Destroying an enemy refills up to {AmmoPerc} of your ammunition. | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Support Tactics Boosts support-type gear by {AbilParamBoost}. | Scavenger Destroying an enemy refills up to {AmmoPerc} of your ammunition. | Closing the Deal If your team has more kills than the enemy, your weapons reload faster by {RldSpeedBoost} | Blood Lust If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Master Gunner Artillery and sniper weapons deal {DmgBoost} more damage. | Scavenger Destroying an enemy refills up to {AmmoPerc} of your ammunition. | Titan Summoner Every assist or kill grants you extra {TitanCharge} Titan points. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |