Boosts primary and secondary stats of Attack gear by {AbilParamBoost}.
Language: en
Talent Type: Unknown
| Pilot Name | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Rocketeer Your autocannons and rocket launchers deal {DmgBoost} more damage. | Fuel Thief Hitting an enemy that has not damaged you in the last {SecCastDur} restores {FuelReg} fuel. Cooldown: {CD} | Red Alert Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}. | Ghost Visor Enemies that hit Emma’s mech become marked: visible, focusable, and take {DmgBoost} more damage from weapons for {Duration}. Talent has a cooldown {CD}. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Maximizer For every {Dmg} total damage you deal, instantly regenerates {ShieldBoost} of shield. | Gear Resonator Using any gear reduces incoming damage by {DmgResist} for {Duration}. | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Offensive Tactics Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | Parasite Protocol Every kill increases a random parameter of your core gear by {AbilParamBoost} | Quick Reflexes Activating any defensive gear reduces shield cooldown by {ShieldDelay} for {Duration}. | ||
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Rocketeer Your autocannons and rocket launchers deal {DmgBoost} more damage. | Vanguard If two or more allies are within 100m, boosts all of your gear's primary stats by {AbilParamBoost} for {Duration}. | Gear Hacker Boosts all your gear damage by {AbilParamBoost}. | Frontliner Activating any gear speeds you up by {SpeedBoostTal}. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Maximizer For every {Dmg} total damage you deal, instantly regenerates {ShieldBoost} of shield. | Fire Support If two or more allies are within {Dist}, your weapons deal {DmgBoost} more damage. | Shield Preheater Restores {ShieldHP} more shield per second. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Offensive Tactics Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | It Takes Two Assists boost your speed and mobility by {SpeedBoostTal} for {Duration}. | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | ||
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Rocketeer Your autocannons and rocket launchers deal {DmgBoost} more damage. | Backup Plan Whenever all your gear is on cooldown, activates a {ShieldHP} shield for {Duration}. | Red Alert Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}. | Deflector Gizmo After losing shields, reflects {DmgReturn} of damage taken over the next {Duration} back at the enemy. Cooldown: {CD}. |
Case-Hardened You take {ArmorBoost} less damage from all sources. | Maximizer For every {Dmg} total damage you deal, instantly regenerates {ShieldBoost} of shield. | Air Warrior If you are in the air for over {CastDuration}, deal {DmgBoost} more damage against armor. | Survival Instinct If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources. | ||
Feed Hacker Your weapons reload {RldSpeedBoost} quicker. | Offensive Tactics Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | Synergist Assists reduce cooldowns of your gear by {CDReduct}. | Quick Reflexes Activating any defensive gear reduces shield cooldown by {ShieldDelay} for {Duration}. | ||
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Offensive Tactics Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | Fire Support If two or more allies are within {Dist}, your weapons deal {DmgBoost} more damage. | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | Blood Lust If any enemy is within {Dist}, increases rate of fire by {FireRateBoost} |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Offensive Tactics Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | Scavenger Destroying an enemy refills up to {AmmoPerc} of your ammunition. | Trigger-Happy Boosts rate of fire by {FireRateBoost}. | Well-Timed Staying still for {SecCastDur} boosts your weapon damage by {DmgBoost}. Cancels on movement. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Offensive Tactics Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | Gas Guzzler If no enemies are within {Dist}, fuel regenerates faster by {FuelRegBoost} | Gear Hacker Boosts all your gear damage by {AbilParamBoost}. | Siege Tower Staying still for {SecCastDur} adds {ShieldHP} to your shields. Cancels on movement. |
| | Case-Hardened You take {ArmorBoost} less damage from all sources. | Offensive Tactics Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | Fearless Your weapons deal {DmgBoost} more damage against enemies within {Dist}. | Gear Hacker Boosts all your gear damage by {AbilParamBoost}. | Bullet-Catcher If any enemy is within {Dist}, you take {ArmorBoost} less damage. |
| | Gearhead Gear goes off cooldown {CDReduct} faster. | Offensive Tactics Boosts primary and secondary stats of Attack gear by {AbilParamBoost}. | Fire Support If two or more allies are within {Dist}, your weapons deal {DmgBoost} more damage. | Damage Cascade If your Robot has more than 6 modules, deal {DmgBoost} extra weapon damage for every module past the sixth. | Field Repairs Using Support gear restores {Armor} armor to all damaged modules. |