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Deflector Gizmo

After losing shields, reflects {DmgReturn} of damage taken over the next {Duration} back at the enemy. Cooldown: {CD}.

Language: en

Talent Type: Unknown

stats
Pilot Name Level 1 Level 2 Level 3 Level 4 Level 5
Kate Sinclair iconKate Sinclair Gearhead iconGearhead
Gear goes off cooldown {CDReduct} faster.
Rocketeer iconRocketeer
Your autocannons and rocket launchers deal {DmgBoost} more damage.
Backup Plan iconBackup Plan
Whenever all your gear is on cooldown, activates a {ShieldHP} shield for {Duration}.
Red Alert iconRed Alert
Taking damage speeds up your weapon reload by {RldSpeedBoost} every {CD}.
Deflector Gizmo iconDeflector Gizmo
After losing shields, reflects {DmgReturn} of damage taken over the next {Duration} back at the enemy. Cooldown: {CD}.
Case-Hardened iconCase-Hardened
You take {ArmorBoost} less damage from all sources.
Maximizer iconMaximizer
For every {Dmg} total damage you deal, instantly regenerates {ShieldBoost} of shield.
Air Warrior iconAir Warrior
If you are in the air for over {CastDuration}, deal {DmgBoost} more damage against armor.
Survival Instinct iconSurvival Instinct
If any module has less than {HP_Cap} of armor, you take {DmgResist} less damage from all sources.
Feed Hacker iconFeed Hacker
Your weapons reload {RldSpeedBoost} quicker.
Offensive Tactics iconOffensive Tactics
Boosts primary and secondary stats of Attack gear by {AbilParamBoost}.
Synergist iconSynergist
Assists reduce cooldowns of your gear by {CDReduct}.
Quick Reflexes iconQuick Reflexes
Activating any defensive gear reduces shield cooldown by {ShieldDelay} for {Duration}.
Oracle iconOracle Feed Hacker iconFeed Hacker
Your weapons reload {RldSpeedBoost} quicker.
Brawler's Sense iconBrawler's Sense
You take {DmgResist} less damage from enemies within {Dist}.
Deadeye iconDeadeye
After destroying a foe from at least {Dist}, your weapons reload {ReloadBoost} faster.
Superefficiency iconSuperefficiency
Increases maximum fuel by {FuelCap}.
Deflector Gizmo iconDeflector Gizmo
After losing shields, reflects {DmgReturn} of damage taken over the next {Duration} back at the enemy. Cooldown: {CD}.