3D Models

Pick a chassis, torso, shoulders and weapons to see any robot's model and hitboxes, or compare two builds to see how their hitbox areas differ.

Drag to orbit, right-drag to pan, scroll to zoom. Two fingers to orbit and zoom the model; fullscreen to orbit with one.

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Hitbox area

Measuring...

  • Projected hitbox area in m² as seen from each side, for the build above. The torso, each shoulder, and the chassis's pelvis, left leg and right leg are their own health pools (a spider's two left legs share one pool, as do its two right legs); a weapon's hits go to the part it is mounted on. Shoulders and legs are measured from their outer side only.
  • Alone the part's own hitboxes.
  • With weapons the part plus its mounted weapons, overlap counted once. Each part is measured on its own, as if nothing else were in front of it.
  • Whole robot every health pool combined into one silhouette, overlap counted once; so it is less than the pools added up.
  • 2D shows the hitboxes flat from the chosen side, in the same colors as the 3D view.
  • 3D the side buttons aim the camera from that side.
  • Compare (next to Build): build B is build A plus the parts you swap; slots you leave alone follow A. Every view then shows where the silhouettes differ (in 3D, Side by side stands B next to A instead, each whole), and the headline gives the whole robot's change per side. A smaller area (green) is a harder target.